![]() ![]() – Higher Reliability now gives back lost equipment at the end of combat – Snow now affects dig in speed (positively) and speed of attackers negatively – Infrastructure now reduce chance of mud happening – Weather modifiers can now handle defense/breakthrough separately for attackers and defenders – It is no longer possible to swap templates on divisions that are encircled Advisors, generals, admirals, country leaders, and more, can now be a property of a character. – (Modding/Feature) Added new character system, tying together numerous different systems behind-the-scenes. – Added rail and supply hub area defense order setting, which prioritizes supply hubs – Doctrines now found in the Officer Corps view, and cost experience to unlock, instead of being researched – Totally overhauled experience generation, with most early-game branch experience now coming from advisors – Added Officer Corps country view, containing information on your military details and advisors – Added basic train model and train research – Added Railway building, allowing you to link supply hubs and ports – Added Supply Hub building, which distribute supplies to nearby units – Totally overhauled supply and logistics system – A visual cue is now displayed when units die due to encirclement ![]() – Reworked and added to Trotsky focus tree path for the Soviet Union – Reworked and added to historical focus tree and national content for the Soviet Union – Reworked and added to historical focus tree and national content for Poland – Historical Focuses OFF setting will now cause countries to pick a weighted path from their available paths, instead of choosing focuses essentially at random (this can have a significant effect on ahistorical games, and should result in less apparent poor-planning from the AI). – Infrastructure and other support buildings can now be constructed in your allies’ territory. – Added system for promoting field commanders into military advisors, allowing you to specialize and grow your advisory cadre – Added Preferred Tactic system, allowing you to select a national, field marshal, and general-level tactic that will influence the fighting style of your troops. – Added unique unit models and VO Implementation for EST, LAT and LIT – Added Scorched Earth state interaction, allowing you to disable supply infrastructure in the face of oncoming advances – Added 60+ Military Spirits to Officer Corps, allowing you to specialize various departmental branches with new effects and art. – Added unique Railway Artillery models for USA, SOV, FRA, JAP, GER and ENG – Added Railway Artillery units, which can be attached to armies to provide a unique support role and aid in breaking through fortified positions. – Added bespoke train and armored train models for ENG, USA, SOV, GER, ITA, JAP and FRA – Added Logistics Strike air mission, targeting trains and supply infrastructure – Added Tank Designer system, featuring 60+ unique modules and myriad combinations & roles – Added focus tree and national content for Poland – Added focus tree and national content for Latvia – Added focus tree and national content for Estonia – Added focus tree and national content for Lithuania – Added focus tree and national content for Soviet Union ![]()
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